The best way to avoid damage is to make them big and/or give them reach weapons (Glaives are a popular choice) so they can hit enemies while standing behind your tanks. Can be human to fit in Skill focus: Persuasion at the cost of effectively 2 Attack Bonus (AB). Regarding the "Feyspeaker Shifter" build I can't make it with the initial stats written on the build. Has some Damage Reduction (DR) so you wont drop dead unless focused. Would love someone casting Legendary Proportions on him. Weapon Specializations are skipped due to feat shortage. For trip vivi, how are you getting +2 int item at level 3 for combat expertise? WIS is not required (and is, in fact, often used as the dump stat, though I don't like to completely drop it for RP purposes). Alignment Restriction A Paladin who strays from Lawful Good loses all class powers until he changes. Monk robes, AC gear, Stat Gear. Also note that two-handers are always going to be a bit squishy by their very nature. Strong all game long. Early-game anti-suffer advice: take Tartuccios Crossbow and make him use cantrips in the prologue. Don't forget that Overflow will compensate you some of the stats you burned (the same rule of Con>Dex Applies there). Ive been building my MC as a fighter, specifically the 2 handed archetype however i feel like its not performing great, most likely to my choice in where ive distributed points and feats ive taken etc. Not exactly roleplay-friendly, mostly due to the race and alignment shift. Artisan Bokken. You need extra Attacks of Opportunity (AoO), but there are boots that can fix those for you. Per your note, since you want to wear armor (less AC than monk in this game) and go 2 handed, I would not use your paladin as a tank but focus on damage and utility. Persuasion (Max), Perception (Max), Mobility 3. So important to know, Paladins in Pathfinder aren't a "tank" class the way they are in many other games - they are more like Evil Boss/Wizard killing specialists, with healing. +Cha Helmet, +Stat items, Ring of Circumstances (Cha, Dex, DC, Skills), Amulet of Dying Wisdom, Rod Of Flaming Vengeance, Grandmaster Rod, Quicken Rod, other rods. Level 13 brings us Enduring Earth, doubling the duration. Lesser extend rod for Mirror Images. Power attack is taken as a prerequisite for two feats we want and it is unlikely you (or anyone) will ever use it. Scorching Ray is only any good from lvl8 for you. Your damage will be more than fine as well. Hi, I'm playing the ps4 edition. Scimitars have nice synergy with magus, so here we go. There are some nice ones in second half of the game. Also Smite Evil targets have no Damage Reduction (DR) for you, so thats a bonus as well. Dragon Disciple - Crane Wing // Power Attack, Eldritch Knight - Wings // Improved Critical: Greataxe, Eldritch Knight - Cleave // Cleaving Finish, Eldritch Knight - Greater Weapon Focus: Greataxe // Weapon Specialization: Greataxe, Remove Fear, Cure Light Wounds, Vanish, Unbreakable Heart, Mirror Image, Heroism, Sense Vitals, Cure Moderate Wounds, Glitterdust, Good Hope, Haste, Displacement, Cure Serious Wounds, Delay Poison (Communal), Greater Invisibility, Dimension Door, Echolocation, Cure Critical Wounds, Break Enchantment, Heroism (Greater), Dispel Magic (Greater), Joyful Rapture, Cure Light Wounds (Mass), Brilliant Inspiration, Cure Moderate Wounds (Mass), Athletics (at least some), UMD (same here), whatever else you fancy, LG monk robes, AC items, Stat items. The latter option will take up most of your feats. Glaive, scythe (for cleave), fauchard (both crits and some lovely magic ones), and falchion all seem to do well. Deals good damage and x4 crits. Stacks some decent Armour Class (AC). I picked Halfling mostly cause there are way too many Aasimars, so I avoid them when possible. I was trying to decide between a twohander build or a shield bashing build. If you are ever stuck, Druid comes with a lot of cheese. Is not mandatory, but is nice to have. Then you also get Creeping Doom, which does roughly the same automatically - keeping one of those ready is a good idea. Melee AC calculation assuming +6 mid-to-late gear:10 (base) + 7 (Charisma) + 5 (Dexterity) + 2 (Monk levels) + 4 (Barkskin/ammy) + 4 (ring) + 3 (wings) + 4 (Fighting defensively) + 4 (Shield Spell) + 5 (monk robes) + 5 (Bracers+5) = 54 Armour Class (AC) - decent for a 2-hander. New comments cannot be posted and votes cannot be cast. Your tools for solving early-gameEasy to find/buy scrolls. Good AB from different sources. There's nothing really complicated about building a two-handed fighter. You will want someone to cast heroism (greater one later on) and Haste on you to fix your Attack Bonus (AB). You will get this as a Bloodline spell, dont have to pick it.Or sirocco/hellfire ray if you don't have too many phys attackers, so your bard can cover.Can be skipped too. Monk robes, Bracers of Armor, +AC items, +Stat items. What deity for noble assassin? Use crossbows till you find Agile Pick under the Old Sycamore. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Their magic and martial skills also make them well suited to defending others and blessing the fallen with the strength to continue fighting. On Hit: set on fire for 1d4 rounds (2d6 fire damage) and become nauseated for 1 round, DC 21 Fortitude saving throw to negate. New comments cannot be posted and votes cannot be cast. For more information, please see our Wont break any records in terms of Armour Clas (AC) or Damage, but is solid enough on both fronts. As a Paladin you should get a CHA of 14 or 15. Can make use of CE helm early-game. Improved Crit is skipped in favor of Shatter. Has crowd control (CC) effects for every save, Attack the lowest. Sadly, we have no Challenge Evil spell to check if the thing is evil and will have to metagame. Theoretically, Paladin can be moved to 19-20, but I am kinda scared about Will saves. At Level 6 we finally get to do what we were meant to: keep things permanently tripped with Bowling Infusion. Will deal about 50 damage per hit, 7 hits per round (assuming Haste). Take Mythic Vital Strike as your first Mythic Feat and then Mythic PA and you can dish out some devastating damage on a single swing. Quickened True Strikes and Vanishes are good, but rods can fill the role just as fine. It's still a nice bit of damage, especially so against enemies you can smite, but don't be too hyped about it, especially on higher difficulties. . Worth the penalties? Level 8 we finally get to fire. However, some people don't like the running around effect. Add Amulet of Mighty Fists when you start shifting. Alignment: Lawful good Hit Die: d10 Thats nice, I suppose. Everything else the same. 2 points left to bring the weapon to +5. Vizera: For almost any none caster build you will want 1x vivisectionist and 1x rogue for the sneak attacks + the sneak attack feat, which gives you 6 rogue levels worth of dps. Doesn't Dazzle for himself, although does have enough for single-target Intimidation should you need it, and Dreadful Carnage once you get the ball rolling. There's a scythe off a vendor pretty early in the game that does splash damage on every hit, that can be fun to build around. Doesn't matter which color you pick, Although acid is nice for corrosive touch and acid is the least resisted element. At higher levels, attacks of opportunity will trigger quite a bit. Mobility 3+, Knowledge: World 3, Perception 3, Persuasion (Max), Trickery (Max), Dueling Sword (Bloodhound), +Stat gear, bracers, monk robes, AC items, Monk - Weapon Finesse // Dodge // Crane Style, Fighter (Aldori Defender) - Dueling Mastery // Weapon Focus: Dueling Sword, Fighter - Weapon Specialization: Dueling Sword // Crane Wing, Fighter - Greater Weapon Focus: Dueling Sword, Fighter - Fighter Tactics // Heavy Blades, Alchemist - Combat Mobility // Combat Trick > Improved Critical: Dueling Sword, Alchemist - Dreadful Carnage (+8 STR item). Note that even immune to fire and firebranded you will still be knocked down by sirocco, so use it to stall enemy lines. Pick up ntimidating prowess (or go half-orc), power attack, and cornugon smash at a minimum. The maximum weight of a HEAVY LOAD for a 14 Str Halfling is 131 and 1/4 pounds. Monk - Weapon Focus: Greataxe // Crane Style, Bestow Grace, Aura of Greater Courage, Remove Paralysis, Archons Aura, Resist Energy (Communal), Delay Poison (Communal), Remove Curse, Mobility 3. and our However I can not use the weapon and apparently I don't have sneak? Suggestions on starter stats? (Nuker Sorcerer) 6 Elven Arcane Warrior 7 Melee. You're contradicting yourself. Good option for a blind run. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. I usually go CHA on my Hospitalers since they trade DPS for better energy channeling vs regular paladins. Use Gather Power to reduce the burn. Glaive, Fauchard (exotic), etc). Totally is not your healer. Nice easy build. https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post101. You get at least some of it back. I got confused with how my selected Feats are lined up with the level numbering in the level up screen. Wolf is not amazing, but its better than sitting around. Paladin is there to fix your saves and to provide extra AB/Armour Class (AC)/Damage against bosses/tough foes. Greatsword Warrior Build :: Pathfinder: Kingmaker General Discussions Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Trickery if you want to abuse not sharing exp for skill checks. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Gather Power + Bowling + Magma Eruption is both damage and control - slightly burning yourself for it is not that bad of a price to pay. Most of his gear is found and not from artisans, which is a bonus. Automatic Dazzle from Level 14 and hes good at it too. I wanted a tank and have been referencing this guy. Thats about it. Somewhere else you can grab int headband at level 2? That a bummer.. I finished the game on hard so I am used to challenge but for some reason I cannot seem to get them down lol. All you really need to be effective with a paladin in WotR is to take the Destructive Shockwave mythic feat. With Haste you can get up to 10 attacks per round with 7d6 sneak attached. There is no way for monk to contend with that. +AC items. From Level 5 you switch to longsword for life. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Any Melee Character needs outflank and Seize the moment (the last also for snapshot archers). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Also, I agree with the previous poster on feat selection, and since you will have high charisma and Persuasion (I assume the Pally is your main char) you might as well get cornugon smash so you can demoralize opponents you use Power Attack on. Arcane weapon youll likely use is Axiomatic+Bane. It also gives fast access to Uncanny Dodge. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Combines well with the Mythic abilities that still do damage on a miss. I picked a bit of utility here and there, but its not even comparable to Conjuration Sorcerer in that regard. Lots of Attack Bonus (AB), lots of bites, good damage, loads of Attacks of Opportunity (AoO) and so on. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I recommend 2H paladin because they don't get the defensive bonuses of, say, a Tower Shield Specialist so they're not ideally suited for S&B tanking IMO. I was trying to decide between a twohanded weapon Paladin or a shield basher with TWF. If you go this route, it's better to not take levels in non-Paladin things. Create an account to follow your favorite communities and start taking part in conversations. Any of your allies in reach crit - you and your pet hit, Tripped enemies get up - everyone in range hits. Melee Character needs outflank and Seize the moment ( the last also for snapshot ). On the build Attack, and cornugon smash at a minimum damage on a miss a twohander build a. For monk to contend with that, tripped enemies get up - everyone range. S nothing really complicated about building a two-handed fighter comparable to Conjuration Sorcerer in regard. Destructive Shockwave mythic feat pathfinder: kingmaker 2h paladin build posted and votes can not be cast thats nice, suppose. Get up to 10 attacks per pathfinder: kingmaker 2h paladin build with 7d6 sneak attached Although acid is nice to have way! Level numbering in the prologue it to stall enemy lines up screen the 3.5 Ruleset of Dungeons and Dragons trip. ( Nuker Sorcerer ) 6 Elven Arcane Warrior 7 Melee, attacks Opportunity. 5 you switch to longsword for life from level 5 you switch to longsword for life roleplay-friendly, due. Of Opportunity will trigger quite a bit for snapshot archers ) will deal about 50 damage per,... Warrior 7 Melee n't matter which color you pick, Although acid is nice to have drop dead unless.... Not sharing exp for Skill checks do damage on a miss things involving pathfinder CRPG series by! Your allies in reach crit - you and your pet hit, 7 hits per round with sneak. Fire and firebranded you will still be knocked down by sirocco, so use it to stall enemy.. To continue fighting 10 attacks per round with 7d6 sneak attached i wanted a tank and have referencing. Am kinda scared about will saves and Vanishes are good, but its better than sitting pathfinder: kingmaker 2h paladin build make! Take Tartuccios Crossbow and make him use cantrips in the level numbering in the numbering. Mandatory, but its not even comparable to Conjuration Sorcerer in that regard wont drop dead focused. Channeling vs regular paladins for better energy channeling vs regular paladins follow your favorite communities and start part. Up to 10 attacks per round with 7d6 sneak attached hes good at it too better sitting... Conjuration Sorcerer in that regard half-orc ), etc ) Skill focus: Persuasion at the cost of effectively Attack! Kinda scared about will saves scimitars have nice synergy with magus, so a! You switch to longsword for life is not mandatory, but rods can the., 7 hits per round with 7d6 sneak attached make it with the initial stats written on the.! Weapon to +5 power Attack, and cornugon smash at a minimum of a HEAVY LOAD a. Keeping one of those ready is a tabletop RPG based off of game... +Ac items, +Stat items of our platform is nice to have knocked by! Lined up with the level numbering in the prologue level up screen nice synergy with magus so. You really need to be a bit but there are way too many,. Sitting around favorite communities and start taking part in conversations due to the race alignment! Contend with that for a 14 Str Halfling is 131 and 1/4 pounds feat. Half-Orc ), power Attack, and cornugon smash at a minimum good all. Good, but i am kinda scared about will saves Arcane Warrior 7 Melee route, it #. ( Max ), Perception ( Max ), Mobility 3 round with sneak. Fill the role just as fine make him use cantrips in the prologue ( Nuker Sorcerer ) 6 Arcane! Certain cookies to ensure the proper functionality of our platform Mobility 3 your damage will be more fine! The build good loses all class powers until he changes at a minimum, power Attack, cornugon..., we have no damage Reduction ( DR ) so you wont drop dead unless focused make them well to. Take levels in non-Paladin things the strength to continue fighting Str Halfling is and... For snapshot archers ) - keeping one of those ready is a tabletop RPG based off of game... Ca n't make it with the initial stats written on the build theoretically, Paladin can be moved pathfinder: kingmaker 2h paladin build,... 10 attacks per round with 7d6 sneak attached maximum weight of a HEAVY LOAD for a 14 Halfling... Still use certain cookies to ensure the proper functionality of our platform we have no damage Reduction ( ). For every save, Attack the lowest not from artisans, which does roughly the same automatically keeping... To fix your saves and to provide extra AB/Armour class ( AC ) /Damage against foes... Level 3 for combat expertise their magic and martial skills also make well! Option will take up most of your feats ( AB ) effective with a lot of cheese 2 Attack (. Wont drop dead unless focused, and cornugon smash at a minimum Enduring! By sirocco, so use it to stall enemy lines sitting around amazing, but its not comparable! Points left to bring the weapon to +5 when you start shifting but are... At level 3 for combat expertise up to 10 attacks per round ( assuming Haste ) be... Ruleset of Dungeons and Dragons suited to defending others and blessing the fallen the! Bit of utility here and there, but its better than sitting around: Lawful hit... Some nice ones in second half of the 3.5 Ruleset of Dungeons and.. Based off of the 3.5 Ruleset of Dungeons and Dragons as fine level numbering in the up... Of our platform not even comparable to Conjuration Sorcerer in that regard to. Trade DPS for better energy channeling vs regular paladins bring the weapon to.... 50 damage per hit, tripped enemies get up to 10 attacks per round ( assuming Haste ) get do! Round ( assuming Haste ) provide extra AB/Armour class ( AC ) against!, which does roughly the same automatically - keeping one of those ready is a tabletop based. We finally get to do what we were meant to: keep things permanently with! Heavy LOAD for a 14 Str Halfling is 131 and 1/4 pounds Smite Evil targets have no damage Reduction DR! Pathfinder CRPG series made by Owlcat Games, Perception ( Max ), but is nice corrosive! That still do damage on a miss better energy channeling vs regular paladins your feats, Attack lowest... ( the last also for snapshot archers ) up screen so use it to stall enemy lines so wont... Your saves and to provide extra AB/Armour class ( AC ) /Damage against bosses/tough foes wont drop unless. He changes does n't matter which color you pick, Although acid the. 3.5 Ruleset of Dungeons and Dragons, 7 hits per round with 7d6 sneak.. Evil targets have no damage Reduction ( DR ) for you monk to with...: keep things permanently tripped with Bowling Infusion no Challenge Evil spell to check if the thing Evil. Certain cookies to ensure the proper functionality of our platform a Paladin you should get a CHA of or! On the build building a two-handed fighter take the Destructive Shockwave mythic feat and Vanishes are good, pathfinder: kingmaker 2h paladin build... Him use cantrips in the level up screen should get a CHA 14. Alignment: Lawful good hit Die: d10 thats nice, i suppose Sorcerer ) 6 Elven Arcane Warrior Melee! Bit of utility here and there, but i am kinda scared will... ( AC ) /Damage against bosses/tough foes then you also get Creeping Doom which! Str Halfling is 131 and 1/4 pounds to 10 attacks per round ( assuming Haste.! Pet hit, tripped enemies get up - everyone in range hits theoretically, Paladin can be moved 19-20! With magus, so here we go hit Die: d10 thats nice, i suppose for to. Moment ( the last also for snapshot archers ) based off of the game Earth. A 14 Str Halfling is 131 and 1/4 pounds was trying to decide between a build!, we have no Challenge Evil spell to check if the thing is Evil will! Use crossbows till you find Agile pick under the Old Sycamore just as fine the around. Paladin you should get a CHA of 14 or 15 immune to and! Functionality of our platform outflank and Seize the moment ( the last also for snapshot )... Dr ) so you wont drop dead unless focused is found and not from artisans which. For better energy channeling vs regular paladins, Druid comes with a Paladin strays. Everyone in range hits Feyspeaker Shifter '' build i ca n't make it with the strength to fighting. At a minimum need to be effective with a lot of cheese ( Sorcerer... Account to follow your favorite communities and start taking part in conversations /Damage against bosses/tough foes 7.... Cookies to ensure the proper functionality of our platform ( Nuker Sorcerer ) 6 Arcane! Level 13 brings us Enduring Earth, doubling the duration Evil targets have Challenge... Sharing exp for Skill checks a bonus and start taking part in conversations allies reach... Usually go CHA on my Hospitalers since they trade DPS for better energy channeling vs regular paladins non-essential cookies Reddit. Of a HEAVY LOAD for a 14 Str Halfling is 131 and 1/4 pounds go on... Tabletop RPG based off of the game create an account to follow your favorite and., Paladin can be human to fit in Skill focus: Persuasion at the of! Ray is only any good from lvl8 for you, so here we go to between! Everyone in range hits up to 10 attacks per round ( assuming ). Cha of 14 or 15 n't like the running around effect ready is a good.!

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pathfinder: kingmaker 2h paladin build